E3 2010: Ghost Recon: Future Soldier E3 Impression

dgn_ghost_recon_future_soldier_screenshot_01
One game that was definitely on our MUST SEE this list of games for E3 was none other than Ghost Recon: Future Soldier, Ubisofts amazing tactical military shooter that many give credit for creating the crowded genre of military shooters on today’s consoles.

It’s been a long 3 years since GRAW 2 and players have been yearning for something new and because of Ubisoft’s reluctance to pull the trigger (pun intended) on a new Ghost Recon title, games like Call of Duty: Modern Warfare have taken the spot light. Understanding this, one could only imagine the apprehension I was going through as we waited in a long line full of Ghost Recon fans anxious for the opportunity to once again experience Ghost Recon. A couple of Ghost Recon enthusiasts standing next me is line were talking about how much they loved Ghost Recon and I echoed the fact that Ghost Recon is the only true tactical based military shooter unlike the run and gun style of Call of Duty: Modern Warfare.

We all agreed that Ubisoft had better bring the noise with the new Ghost Recon: Future Soldier. Finally we were granted access to the demonstration room where three of us were given a personal walk through of an actual level in Ghost Recon: Future Soldier. The first thing I noticed was the frame rate, yes you guessed it. Ghost Recon: Future Soldier is now running at 60 frames per second which automatically gives it a fresh new look which could be good to some and bad to others. Personally, I don’t think 60fps is needed. I like the cinematic look of 24fps versus the video look of 60fps. Nevertheless, the graphics looked beautiful. The Ghost units moved gracefully and the cloaking effects bring a whole new element to the gameplay.

ghost-recon-future-soldier-cloaking

During gameplay you are given mission objectives but Ghosts are the only units who can deviate from the mission if parameters dictate as was the case in our demo. A known war criminal was noticed and our Ghost unit changed their primary objective to the capture of this new target. Navigating this level made use of the new cloaking ability which allowed the Ghost units to sneak up on enemies and execute them without being noticed. This was repeated until the war criminal was apprehended. One thing that was pretty cool was the ‘on my mark‘ command. During the game there will be times when you and the rest of your team (up to 4 players co-op campaign mode) must perform actions simultaneously and if you fail things can go horribly wrong, pretty cool right?

There was also a cool sequence where a helicopter pilot was sniped and the helicopter crashed into the snow and exploded. The explosions were amazing which is expected from Ubisoft and the particle effects added to the realism.

Overall, we were very pleased and happy to see that the wait will be well worth it when the game is finally released during the first quarter of next year.

You May Also Like

Translate »