E3 2011: BloodRayne Betrayal Impression

Coming at you with an unlimited amount of brutal gameplay action mixed with a gothic style and 2D presentation, BloodRayne Betrayal after our hands-on demo has jumped up pretty high on our digital download radar as a Qtr 3, 2011 launch title.

Imagine playing a 2D side-scroll title that has been infused with a dose of Castlevania: Symphony Of The Night, the flexibility and athleticism of your friendly neighborhood Spider-Man, the quick and nimble kill strikes of Strider and let’s not forget the classic gameplay addiction of the original Metroid and you just might begin to get a feel for BloodRayne: Betrayal. If Devil May Cry  was ever given the side-scroll treatment, BloodRayne Betrayal would be a major influencer.

Similar to the plot in BLADE 2 – the movie where Blade is recruited by vampires to help defeat a greater threat, Rayne is recruited by the vampire hunting Brimstone Society for one final mission. Rayne teams up with a mysterious new friend to stop an evil vampire massacre.

Arriving this year as a downloadable title for Playstation Network for $14.99 and Xbox Live Arcade for 1200 Microsoft points, our E3 demo of BloodRayne Betrayal started off with Rayne jumping into action with the large and constant moon lit backdrop, saturating prominently on a blood red sky. The games mood was depicted with the subtle hint of an organic fog as enemies are quickly dispatched most readily throughout the demo. Appearing as though some enemies are jumping into  the action from off your couch is one way enemies are introduced into the action in addition to red portal drop-offs and invading forms of killing pods.

While the button pressing seemed standard for a 2D title, how you went about your experience with platforming and vertical gameplay elements kept the action rather fresh. The game completely oozes with style, Rayne remains the cool goth chick who can quickly unleash a multitude punishment by way of slicing, shooting, grabbing, throwing with an arsenal of tactics at her disposal. And let’s not forget that she is a vampire so the sight of blood is a thing of beauty to this undead object of carnage. Nearing the end of a particular chapter, Rayne is confronted with this robotic boss battle that had a classic metriod boss battle flavor about it while seeming fresh and brand new.

Not one of the more difficult bosses to overcome, this large contraption of intimidating metal quickly becomes a going down elevator ride to deeper levels all the while Rayne is jumping, twisting and cutting this boss to pieces. Once the lower levels are reached and our anti-heroine leaps from the atop the boss who is now scrap-metal, you enter the next chapter. As players continue through each chapter we are told level difficulties increase offering more formidable boss encounters as well as the amazing looking scenery.

Introducing new characters, gruesome environmental puzzles and a full arsenal of lethal weapons including Rayne’s signature arm blades, BloodRayne: Betrayal is certainly keeping in line with the franchise while offering challenging new enemies and come to life level designs.

Publisher Majesco Entertainment has stated that our brief demo only scratches the surface for what gamers and BloodRayne fans can expect when the game finally launches in a few months. Easily one of the best looking and playable demos at E3, if BloodRayne Betrayal only gets better throughout the adventure, 2D sidescrolling fans will be in for a treat.

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