This last week patch 10 for FortressCraft came out without a hitch, the following fixes have been addressed:
-32 player support (that’s 4 times more than Minecraft)
-Auto-balancing server load means reduced load times for clients
-Reduced Client side build lag to near zero!
-Many graphical and gameplay improvements to Spleef mode, to support the community-driven Friday Night Spleef! tournies.
-Live server status updating allows player to configure the server without quitting the game
-Fixed personal teleporter bugs
-Fixes to water reflections
-Minor fixes and optimization
As well Patch 11 is burning fast on the heels of Patch 10, but this patch is more for fixes for the ONLIVE version of FortressCraft. With hopes of releasing soon for PC, developer DJArcas is doing double duty with fixes for the console and for the release of the PC version.








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