KILLZONE: Mercenary – AI and Optimization Explained By Dev Guerrilla Cambridge For PS Vita

PS Vita fans waiting for a noteworthy FPS for the Vita since the system launched can now highlight September 2013 on their calendars as developer Guerrilla Cambridge plans to fully  maximize their upcoming KILLZONE Mercenary for Sony’s powerful handheld device.

Guerrilla Cambridge development lead Piers Jackson recently shed some light on the game technical similarities to KILLZONE 3 with PS Blog EU:

“In some regards we’ve tried not to shrink it at all”, he explained, “we’ve tried to get a full Killzone experience running on PS Vita. The system is incredibly powerful – we’ve got graphics that are comparable to Killzone 3 running on a handheld.

“It’s optimised in a lot of locations but the core AI system is based precisely on Killzone 3. We’ve had to replace a few of the audio and rendering systems but the back-end leading into them is pure Killzone engine architecture. We’ve also got certain things in the renderer that are unique to our system – we’ve added reflection mapping on the floor and particle systems can actually be lit as well.

“There may be a few areas we’ve had to tone back a bit, but we’re pretty convinced that we’ve come up with something that touches most of the technical features from the main Killzone engine.”

See The In Action With This Narrated Gameplay Walkthrough

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