Killzone Shadow Fall Technical Director Sheds Light On PS4 Optimization: No Bottleneck Issues With The PS4

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Speaking with EDGE, Guerrilla Games technical director Michiel Van Der Leeuw explains the Playstation 4’s technical design advantages which according to his experience, reveals no bottlenecking issues.

“The fact that the best pieces of hardware are also devised from, or optimised versions of, the stuff we find in PCs doesn’t make it any less a console,” Van Der Leeuw explained. “A PC is a number of parts that also [have] bridges in-between, where there are inefficiencies that may [come in if they’re not] exactly the right match.” – Michiel Van Der Leeuw, technical director at Guerrilla Games.

He continues: “We’ve got the right amount of memory, video card; everything’s balanced out. It was a very conscious effort to make sure that – with the speed of the memory, the amount of compute units, the speed of the hard drive – there would not be any bottlenecks.

“I think it was for more than a year that we knew the main ingredients and there was just discussion after discussion trying to find a bottleneck. Take a look at this design; try to find the bottleneck.”

Killzone Shadow Fall is expected to be a Playstation 4 launch title this holiday season.

Thanks VideoGamer

 

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