60fps? Don’t Believe the Hype!

This article is fueled by my growing frustrations with both gamers of all video game system which includes PC’s and the industry marketing heads who are constantly exploiting the ignorance of these gamers to no end. I find it as annoying as skinny jeans and sagging, it’s that bad, yet a lot of you out their use it as a measure of greatness or ‘coolness’ much like skinny jeans, not realizing how stupid it really is. It’s gotten to the point that developers are using it as a selling point to attract attention to their games when they too know it’s a play on vanity rather then substance. It’s gotten so bad and I can’t sit back in silence no more!

60fps (frames per second) is a bunch of hype! There, I said it and I mean it!

It started as the product of a bunch of fanboys on the PC side of the video game industry who spend tons of money seeing who can build the ‘ultimate machine’ These fanboys then run software test to see how many frames per second their ‘dream machines’ are pushing. It’s a way for these ‘enthusiasts’ to brag about their machine, it had or has NOTHING to do with overall gameplay nor guarantees the greatness of a game. This 60fps ‘PC gold standard’ soon became PC gamers biggest defense which was born out of fear due to the rising popularity of video game consoles and their fans. You would hear it all the time ‘your little Playstation can’t pump out 60 frames per seconds’ It didn’t matter if the game was a groundbreaking experience, as long as it was not pushing 60fps it was somehow considered inferior in the eyes of PC gamers.


It became the last battle cry from PC gamers who were watching their gaming market shrink in the presence of Sony, Nintendo, and Microsoft.

Still, gamers are suckers for ‘POWER’ and proving one system as being more powerful then the other makes for great bragging rights and soon spread it’s infectious ways to the fanboys of video game consoles. Again, it’s a question that everyone debates about and fuels fanboys around the world. I, personally, find it very funny due to it’s irrelevance in video game history. From the Atari to the Coleco Vision to the Nintendo to the Saturn, etc. EVERY system had great games from multiple genres and the majority of them DID NOT run at 60 frames per second! Heck, no one even knew what 60 frames per second was nor cared for that matter.

So here we are about to walk through a brand new door of gaming experiences via the Xbox One and the PS4 and again the fanboys are making noise about games running at 60 frames per second with a resolution of 1080p. It’s gotten so bad that developers are feeling the need to meet these over hyped specs at the expense of solid overall gameplay.

Why I consider 60fps a bunch of hype and you should too?

Before video games became a household item visual entertainment was mainly derived from watching television or going to the movies. Both options were great but watching a movie offered not only a bigger experience but also a different ‘look’ as compared to television. This ‘look’ is called a cinematic presentation. It’s a unique look and is the result of a specific frame rate found in movies which is 24fps. A lot of people can’t explain why a movie looks like a ‘movie’ but they love the look, well now you know.


There is another frame rate that results in a look many of us have seen but probably never understood why. It’s the look you see during a sporting event such as an NFL football game or your evening news.This look is the result of a specific frame rate which happens to be 30fps and sometimes 60fps. This particular frame rate makes the viewing experience more like a live event. Due to more frames being shown per second the movement is more fluid or smooth which takes away the cinematic look of a movie.

Now that you know the visual differences of 24fps vs 30fps, 24fps as being the ‘movie look’ while 30fps as being the ‘video look’ you can understand why I feel people crying for games to be 60fps are mostly fanboys and are ignorant. Why would you want a game that is suppose to be presented in the form of an epic movie played at 60fps totally destroying the cinematic experience? Games like Halo and Killzone are perfect examples of movie quality games and should be presented as such. As soon as you change the frame rate to 60fps it becomes double that of video! (30×2=60) which makes the game look like…a VIDEO game.

You can see this right now by looking at side by side comparisons of Call of Duty Ghost running at 60fps and Killzone Shadow Fall running at 30fps- https://www.youtube.com/watch?v=4BwNACBsDwQ.  Hopefully you can now see the difference and know why the difference is there. Hopefully, you will also agree, Killzone Shadow Fall looks far more appealing due to it’s cinematic look, a result of it’s 30fps frame rate.

Still not convinced? If you have a blu-ray player and a state of the art flat screen monitor go to the settings on your blu-ray player and see what the frame rate is set to. You may be shocked or ignorant of the fact that a lot of people are looking at their Blu-Ray movies with a frame rate set at 60fps which, again, is NOT the frame rate a movie should be viewed at. Go into your Blu-Ray settings and change the rate to 24p. After doing so, take a look at one of your favorite movies. This is how a movie is to be viewed, all because of the frame rate. You can thank me later.


Another problem of 60fps is the amount of CPU power it requires. Fanboys and those of you who think a big number makes all the difference don’t realize the compromise developers make at the expense of gameplay to hit that ‘magical’ 60fps mark. The biggest compromise is with artificial intelligence. It’s exactly why a game such as Call of Duty is full of unintelligent  enemy A.I. The enemies basically spawn in at a certain location and do the same thing over and over and over. On the other hand, a game such as HALO has amazing replay value due to Bungie and now 343 Industries not giving in to the 60fps gloss over game play substance via it’s amazing artificial intelligence algorithms and stable large scale encounters. Here’s a reference for you to chew on – 30fps Perfect for HALO

Not only will 60fps compromise artificial intelligence, it will also compromise real time effects such as lighting, physics, and particle effects. There is no doubt that the Xbox One and PS4 are going to be very powerful machines however, their power will not be unlimited and 60fps with a resolution of 1080p should not be the standard nor become the selling point of a game.

I hope at this point you now realize 60fps is NOT solely needed to determine a system’s worth nor a games validity. 60fps is no different then an artist choosing to use watercolors for one painting and oils for the other. One should expect a game like Madden Football to play at 60fps because it’s simulating a live sporting event while a game such as HALO or Killzone on the other hand, is better presented as 30fps which is closer to 24fps resulting in a cinematic look.

Of course this is all subject to artistic interpretation, vision, and the imagination of the developers. They ultimately choose how to make their respective games, all I ask is for developers not to take advantage of the ignorant gamers who fall for the ‘big number’ marketing and also not to give into fanboys who constantly fan the flames of this ignorant 60fps type of thinking.

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  • Kamille

    you talk about ignorance and marketing but this entire piece is nothing but ignorance at its best.

  • @ Kamille

    You make an interesting point, lol, I always looked at framerate and overall performance as trade-offs because of the numerous examples of games that support this. Could you elaborate on your opinion?

  • komokasi

    derrick he cant elaborate since he is just trolling and just by reading his comment you can see that he lacks a rebuttal and a topic that he is trying to refute. I for one agree with this article marketing is just full of scams an tricks and needs to stop.And I actually learned why movies look all funky to me when I watch them at peoples houses with blu-ray players and fancy TVs… the more you know

  • Dillon

    Doesn’t YouTube upload at 30 fps? So your example with COD vs Killzone doesn’t make sense, it is instead a difference of artistic direction.

  • Orlando

    Im watching battlefield 4 in 60 fps right now and the difference is massive as far as animation. It almost feels real. Heres the link if you wanna check it out.


  • Orlando

    I do agree that some games don’t need it though but when it comes to some shooters I think it looks better. I actually prefer racing games at 30 fps as long as its constant

  • @komokasi,

    Exactly concerning our colorful friend Mr Kamille – concerning 30fps and 60fps, we also understand that ultimately it is a design choice. We have no doubt that some games fair much better @ 60fps but not all even though more than likely we also believe more games will be looking to push the framerate envelope next-generation.

  • @Orlando

    We’ve certainly watched the BF4 video which showcases the gameplay @ 60fps about a dozen times and it looks absolutely incredible, so thanks for sharing!

    Back in June we played the BF4 MP on PC and the game ran tight and smooth despite my issue with the games super low textured color palettes (we were told it was a pre-alpha build). We also assume that as developers wrap their creative heads around the new next-gen console hardware many games will be making the 60fps jump.

    We already see 343 Industries pursuing this mark with HALO 5 as well we Hideo Kojima pushing for this mark with MGS5. Yet and still there are amazing titles being offered at 30fps such The Last of Us which should not be considered less than because they’re not running at a higher frame rate.

    Having played the popular E3 demo of Killzone Shadow Fall in 1080p @ 30fps and I was impressively blown away at the whole experience. Comments that speak of a game as though it’s not up to snuff due to its max frame rate of 30fps is more than likely just fanboy drivel trying to find anything negative to rave about and appease their rationale, this goes for many titles that opt for what I would call more stable quality over quantity. It is a balancing act that I’m sure will be more evenly played with the arrival of the PS4 and Xbox One.

  • Wesley

    Framerate is performance in the purest form. When you go from 30 FPS to 60 FPS, you are getting double the feedback. When you have a high framerate more images are being rendered and pushed out to you, which means the game is performing well. Lower resolution is a way to boost framerate, as it means less pixels must be rendered (it makes it easier on the system to render gameplay), because it gives the system the breathing room to keep pushing out images.

    The endgame of the argument is that the only counterargument to 60 FPS being objectively worse or irrelevant against 30 FPS is ignorance. A higher framerate is objectively better, and it is very easy to research why.

  • Wesley

    It is NOT a design choice. You need to stop spreading false information. Framerate is directly correlated with how well a game performs. A higher framerate means more images are being sent through the screen, which means you get smoother visuals and more feedback as to what is going on. The reason a game does not run at higher framerates is NOT a design choice, it simply can’t. The design choice is raising the visual quality (antialiasing, texture resolution, post-processing effects) and in turn lowering the framerate.

    The FPS is not a design choice. It’s the contributing factors that lead to lower framerate that is up to the developers. You need research this topic before spreading bullshit.

  • Wesley

    This is your best post, and you should have left it here. I’m not saying it’s 100% accurate, though. The reason there is a balancing act is because consoles are woefully underpowered. 60 FPS is, and will always be, easier to game on. Gaming is a reflex based hobby, and reducing the feedback you get (30 FPS is literally half the feedback of 60 FPS) things are only more difficult (and less visually appealing).

  • Nicholas

    There really is no argument to be had as to which is better for an interactive medium such as videogames.

    A video can be whatever frame rate it pleases because it is simply being viewed, and not controlled. Also the way that video is recorded causes each frame to be blurred into each other, creating smoother motion between frames, but a video game is producing crystal clear images from one frame to the next, which means it requires a higher framerate to acheive the same level of smoothness you might find in a film or video.

    A video game on the other hand is constantly receiving inputs from a controlling device, and the frame rate will decide how fast that input will reach the image on screen. Now at 60fps that input time is 16.7ms, which for most people feels quite snappy (unless you’re accustomed to 120fps.. some of us PC gamers are spoiled) but at 30fps, the input is going to take 33.4ms and there will be a noticeable delay…also 30fps limits the amount of visual information being presented to the user. Both of these factors (input lag + less visual information) result in the player not being able to follow the flow of the game as easily, and not be able to accurately input commands due to the fact everything on screen is lagged slightly behind the input of the controlling device.

    60fps is superior. It is not an argument, it is a fact.

  • omg

    Stop comparing movies with videogames you retard, they are far from the same.

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