Tomb Raider Definitive Edition Runs At 1080p, 60fps On PS4, Only 30fps on Xbox One

Recently we posted a confirming update that Crystal Dynamics 2013 Tomb Raider reboot which is coming to the PS4 and Xbox One would in fact run at 1080p resolution at a steady 30 frames per second. However, sources close to Rocket Chainsaw reveal that this was only half of the truth. On average the game will in fact run at 30 frames per second…on the Xbox One, not the PS4. The PS4 has been revealed to run the game at 60 frames per second on average at 1080p resolution.

From the source:

Yes, the PlayStation 4 build is, on average, twice the framerate of the Xbox One build. Both builds are rendering at native 1080p resolution, and generally look the same in graphical effects (though some minor differences may apply). Performance is a different matter. Both feature unlocked framerates, meaning framerate fluctuates between higher and lower values. The Xbox One build can technically reach around 45 fps, though this performance is generally only achieved during the most empty, simplest environments. For most of your play, and during action scenes, the Xbox One build will sit on around 30 fps. On the other hand, the PlayStation 4 build will attempt to hit 60 fps as often as possible, and does a pretty good job of doing so, but does have slight dips under 60 fps during certain scenarios.

Both the PS4 and Xbox One version of the game will run at 1080p with the biggest difference found in the framerate department. If you have both platforms does this matter to you, maybe? If you only own one of the two systems and plan on buying the game your choice is set. However, multiplatform games revealing a continued technical edge on the PS4 could become an interesting dilemma for some who may reason their $500 platform purchase with an unsatisfied resolve.

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