Project CARS Delayed Until March 2015 Due To Stiff Holiday Competition

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Slightly Mad Studios and BANDAI NAMCO Games Europe S.A.S today announced they will be moving the release of Project CARS for the PS4, Xbox One and PC to March 2015.

The move positions the title away from the competitive holiday scene dominated by household names while affording the team at Slightly Mad Studios additional time to extend and polish their ground-breaking and accomplished next-gen racing experience that’s been created alongside a community of over 85,000 racing fans and real-life professional drivers.

“Our goal has always been to deliver a landmark title that encompasses the wishes and desires of racing fans from all around the world; something with features and content powered by the community that provide a truly unforgettable and pioneering experience” said Ian Bell, Head of Studio at Slightly Mad Studios. “Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect. We’re eager for you all to see what we’ve been working on in just a few months.”

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  • David

    After reviewing this game on a beta test last month with a colleague in suuny Melbourne, I can understand why there is a set back.

    I can wait another year even for this title.

    But be assured this simulator is more than a game. It is going to turn some heads especially those who think it will fail to attract a following.

    I was once a D-Class club racer now a programmer and part time leisure console gamer. I can tell you Project CARS is by far the best car simulator I’ve tried or played. Ever.

    There is more to just building a Sim. What I have experienced in the testing are a few bugs but nothing really stands out as flawed or a serious issue. Vehicles ans scenery are realistic with seamless and responsive design AI on the track and in the HUD menu screens. Yet thought has gone into vehicle dynamics like F1 – chassis setup and balance of weight ratios for surface, weather and temperature are just one area to explore.

    There’s a lot more to it – day and night racing is going to test your ability to choose from a selection of wheel rubber in the pits prior to racing. If you choose wrong – too bad. You can also qualify instead of being rudimentary dumped at the back of the field like so many poorer AI developed racers.

    The intricacy of design tech is very suitable for those of us who like to tinker with the mechanics and look for better torque or speed. And if you want to design a car – there’s an option to make use of all your game unlocks associated with pits management.

    Whilst this is a short review – I can report that there is nothing on the market like this game.

    Forza lovers – I’ve moved on…yes I was a Forza nut. I still like you Forza but you are starting to look a bit shabby. Why?

    Project CARS makes you think about what you are driving and teaches you to appreciate design flaws. And with some practice you can improve or redesign your concept of racing. You are going to get hooked on the concept thing.

    AI development is sensational.

    Which is a reminder to all you developers, ‘times, they are a changing’….ring any bells.

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