Witch Chapter: Square Enix Unveils Real-Time CG Tech Demo Using DirectX 12

Recently Square Enix announced “WITCH CHAPTER 0 [cry],” a real-time tech demo that utilizes DirectX 12, a Windows10 based new generation API, at the Microsoft Build Developer Conference.

As a part of a research project that studies a variety of next generation technologies, Square Enix conducted extensive research on real-time CG technology utilizing DirectX 12 in collaboration with Microsoft and NVIDIA. As a result, the WITCH CHAPTER 0 [cry] tech will be incorporated into Square Enix’s Luminous Studio engine, and is intended for use in future game development.

As explained, the WITCH CHAPTER 0 [cry] tech packs an impressive punch as it portrays the human emotion of crying, one of the most difficult representations for existing real-time CG technology. The emotion is displayed in a level of quality which has never been seen before with a real-time CG animated character teemed with life.

WITCH CHAPTER 0 [cry] was created mainly by the developers of Agni’s Philosophy – Final Fantasy Realtime Tech Demo, a tech demo Luminous Studio revealed back in June 2012.  The WITCH CHAPTER 0 [cry] will also be showcased at “de:code 2015,” a developer conference hosted by Microsoft Japan, to take place May 26-27 in Tokyo, Japan.

In the meantime check out some screenshots of the tech below and as well be sure to check out The WITCH CHAPTER 0 [cry] demo video showcased at the Microsoft Build Developer Conference can be viewed at the link below:

<gp_link type=”http” loc=”//channel9.msdn.com/Events/Build/2015/KEY02″>http://channel9.msdn.com/Events/Build/2015/KEY02

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