GRIP Digital and Teotl Studios have unveiled their forthcoming game The Solus Project, which is jointly developed and published by the two companies. ‘The Solus Project’ is a first-person single-player survival game, coming to the Xbox One and PC early 2016.
With Earth on the brink of destruction, as mankind’s last hope, and stranded on a deserted alien planet, the player has to survive the harsh environment and find a way to send a signal back home. Confronted with merciless weather, and danger lurking around every corner, the player must save the human race while unraveling the deep secrets of the seemingly deserted alien civilization. Is he truly alone?
Survive through exploration. Unlock the depths of the uncharted planet, and the secrets buried deep below.
Delve into huge cave systems and tombs and uncover over 200 secrets.
Atmosphere rich environment that is fully dynamic. A day and night cycle and a dynamic weather system that calculates
temperature/humidity/wind. Ocean tides. Plants respond to the climate. Storms form. Earthquakes happen.
Survive the extreme climate, tornadoes, storms, meteors, lightning, and not least the dark secrets burried beneath the surface.
“The Solus Project is a work of love for us. Two independent teams set out to build their dream game, with the goal of building a truly unique experience and with an ambition to match the visuals of AAA games. After more than two years of development, we are now ready to show ‘The Solus Project’ publicly for the first time. We hope that the players will enjoy our atmospheric world full of mystery”, said Jakub Mikyska, CEO of GRIP Digital.
The brainchild of industry legend Sjoerd ‘Hourences’ De Jong, ‘The Solus Project’ is the successor to the 2010 PC Gamer USA Action/Adventure Game Of The Year ‘The Ball’. The game is developed using Unreal Engine 4 and will pack unique social features that will give players the chance to share their experiences with their friends, share resources and help each other in their individual journeys.