Written by Derrick Smith
After completing the original game in the series, I was convinced developer Red Barrel had in fact developed the scariest game I had ever played. To this day my opinion has not changed on the matter. Even tackling the games lengthy DLC update known as ‘The Whistleblower’, Red Barrel once again managed to paralyze your senses with genuine scare tactics, which ran in parallel to the original game, offering a contraction of dread and horror.
Unlike any other thrilling survival-horror before it, Outlast shrewdly incapacitates your ability to defend yourself. Equipped with only a camcorder, making the use for batteries a painstaking affair, Red Barrel forever cemented their brand of scare on my psyche.
Now Red Barrels aim to raise the stakes even highly with their upcoming first-person survival horror, Outlast 2, Tuesday, April 25, 2017. From what we have gathered, Outlast 2 is a direct sequel but with no tie-ins to the original game.
In Outlast 2 players take on the role of a journalist named Blake Langermann, who along with his wife Lynn, roaming the Arizona desert to explore the murder of a pregnant woman, simply known as Jane Doe. Unfortunately, Blake and Lynn get separated in a helicopter crash, and Blake has to find his wife while traveling through a village inhabited by a sect who believes the end of days is upon them.
Staying faithful to the tried and true formula of the original game, Blake is completely unable to fight and can only defend in scripted scenes. In addition, he and can hide in lockers, crouch, run, jump, walk, vault and climb much like in the first game. Once again, even as Blake, players only possess a camcorder, which has night vision enabled, though the camcorder’s batteries are also drained when night vision is used.
Unlike the first game, Blake’s status as a cameraman means he has a much more advanced camera in his possession, one with clearer footage, zoom, and an audio detection system built into each speaker that can be used to detect distant footsteps and other noises. Spare batteries used to recharge the camcorder are spread throughout the locations. Red Barrel has even added a new take on feeling vulnerable as Blake who also wears glasses, which limits the player’s vision if they fall off.
Ultimately, it appears as if Red Barrel has ambitions of outdoing themselves with the sequel. Overshadowing their original outing will be difficult, yet necessary in order to evlove the series. We are glad to hear that Red Barrel is sticking to their effective formula with slight innovative touches, moving the experience further. Red Barrel has informed us that Outlast 2, from the characters and settings would be much different than the first, as players wouldn’t return to Mount Massive in the sequel, and trust me I am not complaining as that crazed asylum was a complete nut show, in a horrifyingly terrific way, of course.
For those wanting a taste of the game in action, there is a pleasant gameplay demo currently available across the PS4 and Xbox One.