Return to Hong Kong: Square Enix Collective Announces Original Fear Effect Remake

More than 17 years after it first stormed onto PlayStation, Square Enix Collective has announced that the original Fear Effect game is being reimagined for modern day hardware, all under the watchful eye of some of the series’ biggest fans.

Fear Effect Reinvented has now been confirmed for PS4, Xbox One, Nintendo Switch and PC. Set for release in 2018, French studio Sushee will be handling the game’s intriguing and enticing rebirth. If that name sounds familiar, that’s because Sushee is also the outfit behind Fear Effect Sedna, the forthcoming brand new chapter in the Fear Effect saga, backed by thousands of fans of Kickstarter.

Indeed, it was seeing the level of passion within the Fear Effect community, while creating Fear Effect Sedna, that lead Sushee to think seriously about creating a remake of the very game that started it all.

New updated intel from the founder of the development studio, Sushee, Benjamin Anseaume

As support for Fear Effect Sedna quickly built up steam, we realized how much love Fear Effect as a franchise still had amongst gamers,” offered Benjamin Anseaume, founder of Sushee.

At the same time, we realized that as well as offering established fans something new with Sedna, it would be great to introduce fresh players to Fear Effect by remaking that first great adventure. Fear Effect Reinvented will capture the same spirit and atmosphere as the original game, but it’ll bring it into the present with drastically improved visuals, tweaked controls and other exciting extras.

Fear not, however. Those original fixed camera angles will remain in place, albeit playing host to some brand new high-definition visuals.”

Fear Effect won praise from critics across the board back in 2000, dropping players into the dark underbelly that lies beneath Hong Kong’s brightly lit streets. On the hunt for the daughter of a powerful Triad leader kidnapped by persons unknown, players took control of any one of three mercenaries – Hana, Deke, and Glas – as they explored a world uniquely rendered in full-motion video. It was a visual feast few of its contemporaries at the time could compete with.

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