League of War: VR Arena Launches Today Exclusively on for PSVR, Gameplay Details Emerge

Let the battle for living room dominance commence!

MunkyFun, the San Francisco-based independent developer has announced it has launched League of War: VR Arena today, which is the new arena-based arcade wargame based on its highly successful League of War strategy game franchise, and exclusively on PSVR, priced at $19.99. Getting ourfirst whiff of the game recently during the Sony’s Paris Game Week presser, the game features quick, visceral 1v1 battles against AI or human opponents. The game’s head-to-head mode has a unique twist: the VR player will engage in strategic combat against a non-VR opponent playing on the Social Screen in the same room. The concept of the game is great, especially in VR.

In League of War: VR Arena, players will attempt to lead their side to victory by virtually placing and aiming units on a tabletop-style arena battlefield in fast-paced, action-packed contests. The goal is to destroy the opposing army’s towers and base. Each Commander in the game earns squad units as they progress through their individual story mode, with a squad being comprised of Infantry, Tanks, Recon, Choppers and Artillery, each of which occupies one of five spawn pads. These spawn pads generate units if they are part of your squad. Each unit requires time and energy to build, with more powerful units requiring more energy and taking longer to charge up.

The game features both a single player Campaign mode and an Arcade mode where players face off head-to-head using the PS VR headset and the Social Screen as they each marshal their armies. VR players will grab a unit with a Move controller and place it on the battlefield where they want to attack the opponent, while the Social Screen player uses a DualShock4 controller to select units that are ready to deploy, which are then automatically launched. This dynamic balances the Social Screen player’s speed against the VR player’s precise aiming via the VR interface.

Regardless of whether the opponent is human or an AI hologram, the game thrives on a simple to play, difficult to master mantra. Should you wait for a powerful tank to charge, or immediately attack with an inexpensive recon unit that can distract the enemy while you prepare your big move? Should you deploy a helicopter to attack infantry, or wait to pair it with artillery for a more effective combo attack?

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