UNCHARTED 2: Format Superiority

Recently Evan Wells, Co-President of Naughty Dog answered a few questions for VG247 on how the PS3 with it’s robust development features enabled his team to create arguably the best game this generation. Despite the great amount of appreciation expressed to his amazingly talented development team (which they greatly deserve) Mr. Wells also pointed out the PS3’s format advantages.

VG247: You’ve mentioned that the Xbox 360 could never handle Uncharted 2. Do you think we’ve hit the point where the PS3 will start pulling ahead of the Xbox 360 in terms of graphical fidelity and overall performance? Do you think there will be a noticeable difference in the two platforms’ games from here on out?

Evan Wells: I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3. Great programmers and great artists are going to make a great game. Naughty Dog will continue to push the PlayStation hardware as far as we can. We’re fortunate that we get to work on a system that has a hard drive and uses blu-ray for storage. Without these things, Uncharted 2 would have been a very different game. What we were able to do with the Cell processor allowed us to achieve a density of polygons and a fidelity to our effects that would simply not be possible without it. But ultimately, if we didn’t have a team of very talented programmers and artists, we wouldn’t have been able to take advantage of the hardware and achieve the results that we did.


It appears obvious that platform exclusives far exceed most if not all multiplatform titles today. Nevertheless, what is becoming more telling are the PS3 exclusives that continue to push the technological envelope without any substantial rebuttal from the competition.

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