E3 2018: Sony Offers Up New Details on Ghost of Tsushima

After its stellar gameplay reveal, Ghost of Tsushima is all the rave as easily one of this years best E3 showcases, yet how did developer Sucker Punch go from crafting the impressive Infamous series to this eye catching samurai slicing, feudal Japan RPG thriller.

Well, as recently explained to us, after completing Infamous First Light, Sucker Punch wanted to develop another open world project because the team believed in the importance of allowing gamers to have player choices within the interactive world. In addition, the team was also against offering a waypoint within there new project. So of course, as a result Ghost of Tsushima does not feature waypoints, in an effort to allow players the freedom of seemingly unlimited exploration.

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After numerous in-house pitches, Sucker Punch eventually settled on the ambitious fantasy of becoming a samurai. To ensure that the title would be an accurate representation of feudal Japan, the team sent an audio team to Japan to record different sounds, including birdsongs. The team also let players switch the audio to Japanese with English subtitles in an effort to create a more authentic experience.

Ghost of Tsushima is an action-adventure stealth game, which is played from a third-person perspective, featuring a visually stunning and large open world which can be freely explored by players. Players can travel to different parts of the game’s world quickly by riding a horse, which I must add is quite reminiscent of the Witcher. Aside from your horse to quickly maneuver the large locales, player are equipped with a grappling hook allowing you to access areas that are difficult to reach. Like any substance filled RPG, Ghost of Tsushima features in-depth side quests with players able to interact with other characters within the environments, as well as engage them in combat!

When it come to the combat players can engage in direct confrontation with enemies using weapons like katana, often dismembering them as displayed in the recent E3 gameplay reveal. As the main protagonist players can also chain up a series of fatal and brutal assaults after highlighting the enemies, rendering your enemies completely helpless and vulnerable to your attacks. Alternatively, players can utilize stealth to evade enemies and strike silently. As mentioned before, players may also engage in a one-versus-one dueling with non-playable characters, which Sucker Punch said they would elaborate on more at a later date.

Historically, Ghost of Tsushima is set in 1274 on the eponymous island of Tsushima, the game revolves around the last samurai, Jin Sakai (Daisuke Tsuji) during the first Mongol invasion of Japan. Jin will have to master a new fighting style, the way of the Ghost, to defeat the Mongol forces and fight for the freedom and independence of Japan. Sounds easy enough, yeah right!

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Sucker Punch and Sony are very tight lipped on when Ghost of Tsushima will finally makes its way to your PS4, so be sure to stay connected as we will be updating you when more intel comes in.

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